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Edison Spider Trap Lesson Part 1

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In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created and utilised through the special ‘Data’ category in EdScratch, are introduced and then explored in this lesson. The concept of using math in programming, and the practice of tracing code are also explored and practiced.

This is the 3rd lesson in a series of 4. Links to lessons and resources are included. 

Lesson Grade Level

5th Grade 6th Grade 7th Grade 8th Grade

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Grades: 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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This hands-on lesson helps students understand the properties of 3D solids from their 2D base shapes and teaches them how to use CAD software to build their own 3D models of real-world objects by