Cootie Catcher
by Angela Rico
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The students play tag using a linear situation and then an exponential situation. The data is then used to create graphs and discuss the meaning. Students then research and learn more about viruses in order to design their own virus and develop an eradication plan. The only item needed to be purchased for this lesson is a set of stickers from Amazon but are not completely necessary. All other materials needed are included or substitutions can be used. This lesson takes 3-4 days to complete all activities.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/11Q-j_Gd0twePoRwcfgT4gNpppuVLxiHW/edit?u…Subject Area
Science Life Science L2: Organisms & Energy Technology 6. Creative Communicator Engineering S4: Apply Science to Engineering Mathematics Expressions and Equations (EE) Functions (F) Number & Quantity (N) Algebra (A) English Language Arts (ELA) Reading (Informational Text) Writing Speaking & Listening
Featured
Off
Related Content
Grades:
6th Grade, 7th Grade, 8th Grade
This is a two- part lesson using pull back cars. Students will change the mass of their pull back cars to determine if the mass affects the distance they travel or their speed. This engaging lesson
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
A high school physics lesson plan that uses guided inquiry to help students explore the changes in potential difference across resistors connected in series & parallel.
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Dive into the physics and engineering and programming of holonomic drives! Learn to code and control movement for your FTC robot with hands-on activities and real-world applications.