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Cootie Catcher

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This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The students play tag using a linear situation and then an exponential situation. The data is then used to create graphs and discuss the meaning. Students then research and learn more about viruses in order to design their own virus and develop an eradication plan. The only item needed to be purchased for this lesson is a set of stickers from Amazon but are not completely necessary. All other materials needed are included or substitutions can be used. This lesson takes 3-4 days to complete all activities.

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Grades: 9th Grade, 10th Grade, 11th Grade, 12th Grade
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This lesson is a follow-up to the lesson titled "Creating Sustainable Solutions with Bioplastics Part 1". In this lesson, students evaluate different ingredients for bioplastics and create a minimum