Cootie Catcher
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The students play tag using a linear situation and then an exponential situation. The data is then used to create graphs and discuss the meaning. Students then research and learn more about viruses in order to design their own virus and develop an eradication plan. The only item needed to be purchased for this lesson is a set of stickers from Amazon but are not completely necessary. All other materials needed are included or substitutions can be used. This lesson takes 3-4 days to complete all activities.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/11Q-j_Gd0twePoRwcfgT4gNpppuVLxiHW/edit?u…Subject Area
Science Life Science L2: Organisms & Energy Technology 6. Creative Communicator Engineering S4: Apply Science to Engineering Mathematics Expressions and Equations (EE) Functions (F) Number & Quantity (N) Algebra (A) English Language Arts (ELA) Reading (Informational Text) Writing Speaking & ListeningRelated Content
This lesson can be used to reinforce physical science standards, engineering design concepts, and collaboration. Students will work with a National Geographic Magnetic Marble Run to construct a basic
Empower with solar, motors & wireless! Unravel renewable energy, motor tech & wireless applications in an engaging STEM journey.