Coding Concepts in the Primary Math Classroom
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will learn how to use directional arrows to create an algorithm to move an object.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/13W2BdxZXjWeHnH3nwuINjOZsPZllSMai/edit?u…Subject Area
Technology 1. Empowered Learner 5. Computational Thinker Engineering S3: Apply Mathematics to Engineering S5: Apply Technology to Engineering Mathematics Operations and Algebraic Thinking (OA) English Language Arts (ELA) Speaking & ListeningRelated Content
Students work together to measure the lengths and angles of a maze in order to create a scale drawing of it. They then use EdScratch to program their Edison robots to navigate the maze.
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”