Coding Concepts in the Primary Math Classroom
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will learn how to use directional arrows to create an algorithm to move an object.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/13W2BdxZXjWeHnH3nwuINjOZsPZllSMai/edit?u…Subject Area
Technology 1. Empowered Learner 5. Computational Thinker Engineering S3: Apply Mathematics to Engineering S5: Apply Technology to Engineering Mathematics Operations and Algebraic Thinking (OA) English Language Arts (ELA) Speaking & ListeningRelated Content
A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by