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Robots building cardboard cars

Cardboard Automata Tinkering - STEAM Lesson

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This engineering design STEAM lesson is intended to be introduced as a playful and inventive approach to learning simple machines. Students explore levers, cams, cam followers, linkages, and other mechanisms in a playful and inventive way to combine art and science. The activity is a good introduction to a variety of mechanisms and systems found in the real world. For learners, the narrative, decorated aspects of the automata are as important as the mechanical elements. Creativity is just as important as the science behind the creation. Creativity brings intrinsic motivation to learn as well as deepening the learners thought process and connections to content. An inventive mindset is essential for engineers to design new products or improve upon things that have already been created.

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Grades: 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Simple machine contraption
Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students