This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.
Grades:
1st Grade
This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.
Students will explore beginning coding thru binary coding and creating a name bracelet.
Launch into a fun activity! Students will be building a rocket, then blow into the straw inserted and watch how high their rocket flies. This fun activity can be done indoor or outdoor. Students can
This is the culminating activity of the 8 part lesson series on simple machines. Students will put together everything they have learned about each individual simple machine to create a complex chain
In this lesson students will: Identify screws in our world; Discuss how screws make work easier; Plan and construct an Archimedes Screw Provide and receive feedback through peer critiques