Grades:
6th Grade, 7th Grade, 8th Grade
This is a two-part lesson using pull back cars. Students will change the mass of their pull back cars to determine if the mass affects the distance they travel or their speed. This engaging lesson
Grades:
5th Grade
In this creative lesson, students will create a simple machine to retrieve objects through a makeshift storm drain. There is a potential literacy integration and a focus on the engineering design
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
5th Grade
This lesson focuses on kinetic and potential energy and features a rollback can. The can when complete can be rolled away from the student and then returns back to where it started. The purpose is to
Grades:
5th Grade
Students will use the engineering design process to design, build, and test three different paper airplane designs. The goal will be to create one that can fly the fastest, one that can fly the
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
Grades:
8th Grade, 9th Grade
Make quadratics come alive with stomp rockets! This is a 3-4 hour learning experience where students will build and launch paper rockets, then use the data to create quadratic equations.
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will