Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students discover kite-making in this hands-on lesson! They create a kite with a variety of materials and test out the final product. This lesson can be adapted to fit different grade levels.
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
8th Grade
Students code robots to match different distance time graphs. For each graph the teacher stamps their paper and they move on to the next more difficult one. Students will be able to replicate the
Grades:
8th Grade
Students will measure the height, diameter, and circumference of a tree in this engaging lesson. They will then determine a tree’s age by counting growth rings. Students will determine how rainfall
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students learn how to get their drone into the air. It covers hovering, yaw, roll, and pitch. Before the students launch their drones, there is a discussion about preparing
Grades:
3rd Grade
This lesson is the initial planning, sorting, and planting lesson to get Our Plot of Sunshine Curriculum started within a 3rd grade classroom. Can be modified for other grades, but math within this
Grades:
9th Grade, 10th Grade
In this hands-on lesson, students work with a partner to construct a functioning, usable sprinkler. Students use basic principles of engineering to create this prototype and test it out for adequate
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
Grades:
5th Grade, 6th Grade
This is an introductory lesson designed for a robotics after-school session involving materials and equipment from VEX robotics and coding. Students explore robotics, discuss the tasks robots can
Grades:
4th Grade
In this hands-on lesson, students will construct a model of a volcano and produce lava flows. They will also observe, draw, record, and interpret the history and stratification of an unknown volcano
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Edison Robot Challenges
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson students review the Edison robot and coding in Edscratch. They will then work together to solve math problems and then code the Edison robot to match their solution to the math
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
2nd Grade
This lesson plan has three main objectives. The first is that students will be able to recreate a map of the canal with 3D structures along the way. The largest structure being Casa Grande, or the

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Makey Makey with The Bionic Kid
Grades:
4th Grade
Imagine how cool it would be to build a video game controller out of bananas! In this engineering design challenge, you will learn how to use everyday items and a Makey Makey kit to design a

Grades:
Kindergarten, 1st Grade, 2nd Grade
This lesson combines ELA (reading and discussing the story), engineering (design a balloon with materials given and attach the balloon to an EdBot), and technology (code an EdBot to run the parade