In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
The students will be reading, writing, and representing three digit numbers using base ten numerals and expanded form. The purpose is for the students to write numbers in expanded form and represent
This lesson is for 2nd-5th grade students. It covers a range of AZ science standards and connects to math, reading, and social studies concepts. It also incorporates STEAM hands on activities to
Students will read and respond to the story, Room on the Broom. Then students will work in small groups to create a sturdy pumpkin tower using pumpkin candies and popsicle sticks. Students will try to
Students will have fun building and testing with KidSpark observing and calculating forces such as load and effort.
Students will read and respond to the story, Room on the Broom. Then students will plan and create a sturdy broom to hold as many pumpkin candies as possible.
Students will use the engineering design process to plan and build a robot using recyclable materials and identify geometric shapes in the robot.They will also use tally marks to keep track of the
Students will learn about engineering and design, planning and construction of a bridge.
Students use various material to build a boat to sustain a given amount of weight.
Mad For Magnets is a lesson plan for K-4th grades. Scholars will learn about magnets, how they attract and repel, north and south poles to apply to the assigned challenge. Scholars will design and
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Designed for three hour-long before-school STEAM Club for scholars from Kindergarten to Fourth Grades. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about