Students will explore the concepts of sound and rhythm through a STEM-focused lesson plan that integrates science, technology, engineering, and math (STEM) with music. Students will engage in hands-on
Coding a robot to solve a math problem has made math even more fun! In this lesson, students will work with a partner to write a code that will enable the robot of their choice to successfully solve
Students will have fun building and testing with KidSpark observing and calculating forces such as load and effort.
In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the
In this lesson, students will learn about Indi the robot. They will collaborate with their peers and use problem-solving skills and critical thinking to learn about coding and how to create an
Students work in groups of 2-3 and use Bee-Bot robots to practice using a map key and symbol cards to program the Bee-Bot to find locations on a map. Students program, test, and modify their algorithm
In this lesson, students will understand the basic functions and components of an Edison robot. They will collaborate with peers to demonstrate basic programming concepts by providing simple commands
Engage your students in this read-aloud lesson, integrating Math and Computer Science. With prompting and support, students will be able to Identify coins by name and value using Sphero.
Engage your students in this read-aloud lesson, integrating ELA and Computer Science. Students will be able to identify words and phrases in stories that suggest feelings. Students will also use
Students will learn how robots help complete repetitive tasks for humans. Robots use a series of steps that are programed into their circuits. It must be done systematically and include each step, in
In this lesson students will be able to program Dash to retell the story they read. Students will be able to run their algorithm and debug as necessary. An Added challenge is for students to create a
This is a two part lesson Part one: Encourage reading in a fun way! Students choose a book they have read and write down the story elements. They will program Dash to retell their pre-recorded story.
Students will listen to the story Iggy Peck Architect and create a bridge using available materials to see if it can carry weight.
In this 8-part lesson series, 1st graders will use ScratchJr to design a maze game, exploring game design concepts, planning, coding, testing, and presenting their creations while fostering creativity
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Designed for three hour-long before-school STEAM Club for scholars from Kindergarten to Fourth Grades. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about
This first grade lesson includes the life cycle and survival of a seed. Students will participate in observing the life cycle of a seed, asking questions, writing about the life cycle, and listening