Introduction to Robotic programming using the Wonder Cue robot with the blaster. Using Block coding or Javascript, teach the students to create a series of instructions that move the robot through a
Students will discover: I put rotted food into a container with earthworms, where did the food go?
Students will discover: Why do organisms depend on other organisms for survival?
Engineers often create small-size models of a new product to test its design. This is especially true with airplanes. Model testing tells engineers how a design responds to different air conditions
This lesson is an introduction to CAD, possibly leading up to 3D printing. The idea is to be familiar with CAD and more specifically the TinkerCAD application.
Students will be creating their own arcade games with recycled materials. One idea can change the world! During this activity students will be going through the engineering design process.
This activity walks students through the basics of using the 3D modeling software TinkerCAD and how to transfer their image to a 3D printer.
This lesson takes place in a classroom over two weeks. Students may work in small groups of 2-3. Prior to the robotics challenge, teachers should facilitate student discussion through guided lessons
How can you get objects from one location to a specific dropping point using a cable? Students utilize the Engineering Design Process and their learning of Newton's Laws of Motion, slope, mass and
Notes Prerequisites: This lesson requires prior experience with Edison Robots. Context: This lesson can be taught to a single class or used in an after-school coding/robotics club. Students should be
Students will design a keychain in Tinkercad, strengthening their understanding of metric units and design, while also using the following mathematical vocabulary: volume, prism, cylinder, millimeters
This lesson will explore aerodynamics, rocketry, and principles of space flights. Students will act as engineers. Their job is to research, plan, design, and build a water bottle rocket that will
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This is lesson 4 of the Life Science Unit. Students will evaluate and identify how the features of a young animal offspring and parent are similar (not identical) and different. They will code the
Animal Habitats: Lesson 3
This is lesson 3 of the Life Science Unit. Students design a habitat for an organism using earth material. Links to all lessons and optional fiction read-alouds, picture sorts, STEM hands-on
Animal Classification: Lesson 2
This is lesson 2 of the Life Science Unit. Students learn about animal classifications. Links to all lessons and optional fiction read-alouds, picture sorts, STEM hands-on activities, journal prompts