In this lesson, students are introduced to RVR (Sphero) robots and program their robot to drive over to kindergarten students and read aloud a book. Younger students enjoy the ability to work with a
Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has
Students will investigate the properties of different types of matter and apply the concept of "P1: Matter" to design, model, and 3D print an object using a MakerBot 3D printer. Hands-On STEM Design
Have you ever wondered what the real reason was as to why Galaga was such a popular arcade game? Look no further this lesson has you covered. Students will create their very own modern version of
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over
In this hands-on engineering and science project, students will become earthquake engineers tasked with designing and constructing earthquake-proof structures using toothpicks and mini marshmallows
This hands-on lesson helps students understand the properties of 3D solids from their 2D base shapes and teaches them how to use CAD software to build their own 3D models of real-world objects by
It can be challenging to sort through the various robot options out in the market for educators. This lesson is for educators who have used robots or are new to using robots. The intention is to use
This lesson introduces students to TinkerCAD and has them create simple shapes that measure at a given ratio. The students then print and measure their design to see how close they were able to get to
This lesson was developed to spark student interest with a game component while learning to use the features in productivity applications and Canva. The focus is on learning the applications and
This lesson was developed to spark student interest with a game component while learning to use the features in productivity applications. The focus is on learning the applications and process of game
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
This lesson will help students learn how to code on micro:bits and create on this mini coding board. Students do not need the physical micro:bit to complete this lesson. On the website, there is a
This lesson is a follow up of lesson 1 of 2. Students will extend the focus of their cause by creating a logo and swag to be presented at an "EXPO" held at your school.
This lesson can be applied to multiple content areas. Following a discussion about what a cause is and looking at examples, students will work in groups to create a name, mission statement, and vision
Students are constructing a cardboard control vehicle. Throughout this process, they will practice working with circuits and motors. In this lesson, students will begin working on the electrical
This lesson begins the students' adventures into the wide world of drones. The lesson starts by exploring how drones (UAVs) are used in different fields. This lesson helps to gauge interest in
Students are constructing a cardboard remote control vehicle. Throughout this process, they will practice working with circuits and motors.
The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM
This lesson pairs STEM with the book - "Percy Jackson and the Olympians: The Lightning Thief". Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods
In this creative lesson, students engage in the Engineering Design Process and explore e-textiles by creating a light-up felt sugar skull.
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