Student learn to code robots using VEXs free VEX VR code.
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
Students are constructing a cardboard control vehicle. Throughout this process, they will practice working with circuits and motors. In this lesson, students will begin working on the electrical
In this lesson, students review key architecture components found in Ancient Greek Architecture and are challenged to create a multi-layer structure to hold their body weight. Students use the
Students design getaway vehicles for the Grinch, applying STEM concepts. Math, creativity, and teamwork merge in this engaging lesson inspired by Dr. Seuss.
Students will design and construct a prototype of a tiny house on wheels. They will use graph paper to draw out their ideal tiny house on wheels, ensuring the sizing of the rooms and ceilings are
Students will construct an explanation using evidence to demonstrate that objects can affect other objects even when they are not touching. They will explore electric, magnetic, and gravitational
Description: In this engaging lesson, students dive into the fascinating world of bone anatomy by creating styrofoam models of bones and simulating fractures. Through hands-on activities, students use
This lesson is intended to be the second lesson within a series. After the first lesson, exploring the transfer of power within a system, Students utilize this lesson, lesson 2, to explain how and
This lesson will develop an awareness of the critical importance of access to clean water for survival in the wilderness, drawing inspiration from the book "Hatchet." Students will recognize the vital
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson is a great introductory lesson to the engineering process. This activity will have the students design and build a glider to go as far as possible. They will also need to collaborate and
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will be able to obtain, evaluate, and communicate evidence about how natural and human-caused changes to habitats or climate can impact populations. Additionally, they will be able to
Students are tasked with using the Engineering Design Process to create a system of harvesting rainwater to meet the needs of residents in communities that have a scarce water supply (shortage of
Teams are tasked with creating and designing a greener/cleaner city that has a minimum of 20 green/clean sustainable features. Students will be designing a sustainable city in teams. In order to
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will engineer a SMART home gadget that can be implemented in to the SMART homes of the future.
As an intro to Thermal Energy, students are challenged to create a warmer that will keep my coffee warm. Students project will be tested in class, data will be collected, compared, and graphed.
This lesson is part four of four lessons, which culminates in the flight of drones built by the students. Lesson 4: FLY focuses on the controller pairing and functions, troubleshooting possible