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When You Give a Mouse a Cookie: Coding Lesson

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Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

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Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
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Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
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Grades: 6th Grade, 7th Grade, 8th Grade
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This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.