Unnecessary Inventions: Exploring the Engineering Design Process
by Jackie Nichols
Money, creative urge, ego, desire to help others, intellectual challenge and curiosity - inventors develop ideas for all of these reasons and all are valid, according to Invention City. During this lesson students explore the engineering design process as a team, in unusual, creative, and often humorous ways. While playing the Unnecessary Inventions Game students balance creativity, humor, and their knowledge of engineering design principles.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/10GA6KBgJtvL_X_cXUpEiEUlJrzOkXyFT/edit?u…Related Content
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this lesson, students will apply their knowledge from the prior day's lesson (Magnetic Marble Run Newton's Laws of Motion Day 1), to complete an Advanced Build of a Magnetic Marble Run. This lesson
Grades:
6th Grade, 7th Grade, 8th Grade
Within this lesson students will present their master-planned community to a test audience and potential clients. Focus on presenting to the client rather than reading information off the slide
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson can be used to reinforce physical science standards, engineering design concepts, and collaboration. Students will work with a National Geographic Magnetic Marble Run to construct a basic