
Teach Botley How to Add
by Kari Sjursen
In this lesson, Kindergarten students create a program that will teach their robot how to solve a simple addition problem. This lesson reviews prior learning students have already received regarding hands-on programming, computer science, and addition.
Lesson Grade Level
KindergartenLesson Plan Link/URL
https://docs.google.com/presentation/d/1OFxfvhj2agWgaeVAIz5kzJ1hLgMh_ZZ7/edit?u…Subject Area
Technology 4. Innovative Designer 5. Computational Thinker Engineering S5: Apply Technology to Engineering Mathematics Operations and Algebraic Thinking (OA)
Featured
Off
Related Content

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will

Grades:
6th Grade, 7th Grade, 8th Grade
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to

Featured
Dash Around the Table
Grades:
2nd Grade
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the