
Dash Around the Table
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the robot Dash around the table.
Lesson Grade Level
2nd GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1eo0qbbfgQ7PJzR21KmjZcvKdZHU4REhZ/edit?u…Subject Area
Technology 4. Innovative Designer 5. Computational Thinker Engineering Mathematics Operations and Algebraic Thinking (OA) Measurement and Data (MD)Related Content

Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their

In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the

Students work in groups of 2-3 and use Bee-Bot robots to practice using a map key and symbol cards to program the Bee-Bot to find locations on a map. Students program, test, and modify their algorithm