This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
Students will have the opportunity to discuss growing conditions needed for a healthy plant and what to do when the optimal choice may not be available. In this lesson students construct hydroponic
In this set of hands-on labs, students will explore friction and the effects of different types of surfaces on motion. They will have a chance to test motion with cars as well as create hover board
This lesson uses Edison Robots but any programmable robot can be used. Students explore how to block code a robot to create a sequence of events. Their program is tested for accuracy and revised for
In this engaging lesson, students will construct a small experiment demonstrating the relationship of momentum with mass, and velocity, then record that data. Students will take the data and create a
In this lesson students will show the proportion of freshwater compared to saltwater on Earth. Students will define the problem of having a limited amount of fresh water using evidence gathered from
More VR integration in the classroom, oh my! This is the second lesson of a two-day exploration of chain reactions. On day one, students received a general overview of chain reactions, Rube Goldberg
VR in the classroom, oh my! This Day 1 lesson provides students an introductory understanding of chain reactions, Rube Goldberg and his machines, the Oculus (Meta) Quest 2, the online game Dynamic