Students will identify and address problems from "Animal Farm" through STEM projects by collaborating in small groups to research, develop proposals, and present solutions, with tailored support and
In this lesson, students will learn about coding by using block coding in the Scratch Coding Interface to create their own projects. This is lesson 4 in a 4 lesson unit.
Students will research a biome around the world, including 3 animals, 3 plants, and 3 nonliving parts of the ecosystem. Students will construct a diorama of the biome and illustrate a natural disaster
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product
Students will construct an explanation of how energy can be transferred from one energy store to another, integrating STEM principles through hands-on activities and real-world applications.
This is a lesson designed for Edison Robots. Students will collaborate in small groups to complete the challenge of coding the robot to represent a train with automatic headlights. A successfully
This STEM Argumentative Research Project engages students in exploring the scientific, ethical, and societal implications of themes in Mary Shelley's "Frankenstein." Students will work in groups to
Students will apply principles of design, engineering, and mathematics to create a physical or digital labyrinth inspired by the myth of Theseus. This project integrates STEM concepts with literature
This lesson is a four-day unit lesson that highlights the understanding of the climate, geography, trends in the change of temperature, and the related changes in precipitation in the state. This