Subitizing with Bee-Bot
In this hands-on lesson, students match a subitize card to the corresponding number using a Bee-Bot.
Students may work in small groups of 2-4 to program an algorithm on the Bee-Bots. They will be able to show their answer of the matched subitized card to its corresponding number.
Lesson Grade Level
KindergartenLesson Plan Link/URL
https://docs.google.com/presentation/d/1Ct-eIMAMyJk0x6dXQ9-o_3IddM-nLrpT/edit?u…Subject Area
Technology 3. Knowledge Constructor 5. Computational Thinker Engineering S5: Apply Technology to Engineering Mathematics Counting and Cardinality (CC)Related Content
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
Using the Sphero Bolts/Sparks to joust as a Medieval Knight. Students will understand the basics of Sphero Bolt and its programming environment.
Students will use a Sphero bot to collect data on the actual speed of the Sphero bot and use the data to make predictions as to how far the bot will travel in a given time frame.