Robot Art With Edison
by Jessie McKinley
In this engaging and hands-on lesson, students will explore the intersection of art and technology by designing and constructing a marker holder for a robot, allowing it to create artwork. Using the engineering design process, students will brainstorm, plan, create, test, and improve their designs. This activity not only enhances their understanding of abstract art and notable abstract artists but also integrates important concepts from computer science and technology standards, fostering creativity, problem-solving, and innovation.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1bTdUeNZ2qfj6DGYN4BQAJVp_h1LApjTxzlz8xDi…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker Engineering S2: Apply the Engineering Design Process S5: Apply Technology to Engineering
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