Robot Art With Edison
by Jessie McKinley
In this engaging and hands-on lesson, students will explore the intersection of art and technology by designing and constructing a marker holder for a robot, allowing it to create artwork. Using the engineering design process, students will brainstorm, plan, create, test, and improve their designs. This activity not only enhances their understanding of abstract art and notable abstract artists but also integrates important concepts from computer science and technology standards, fostering creativity, problem-solving, and innovation.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1bTdUeNZ2qfj6DGYN4BQAJVp_h1LApjTxzlz8xDi…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker Engineering S2: Apply the Engineering Design Process S5: Apply Technology to Engineering
Featured
Off
Related Content
Grades:
4th Grade, 5th Grade, 6th Grade
Students will use Tinkercad's website to create a 3D box and lid. I provide step-by-step Google Slides on how students create this project, share videos of the directions, and additional resources for
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Coding and flying drones what a match! Students will have the chance to experiment with flying a drone in a simulator. The lesson includes 4 missions incorporating forces of flight acting on a drone.
Grades:
6th Grade, 7th Grade, 8th Grade
Students will investigate the properties of different types of matter and apply the concept of "P1: Matter" to design, model, and 3D print an object using a MakerBot 3D printer. Hands-On STEM Design