Introduction - Simple Machines Lesson 1 of 8
This lesson serves as the introduction to an 8 lesson series or unit on simple machines. This series will present dozens of activities to introduce your students to simple machines, culminating in the creative design challenge of creating a Rube Goldberg machine. You can use the lessons alone, or as a unit. Lessons 2-7 can be used in any order.
In this lesson students will:
Identify simple machines in our world
Discuss how simple machines make work easier
Design and construct functioning playground prototypes utilizing one or more simple machines
Provide and receive feedback through peer critiques
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1X-JknyBU-iQJkgHnowZsYq_dWik4VJulFxiMYAQâĤRelated Content
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
Designed for three hour-long STEAM Club meetings for scholars from kindergarten - fourth grade. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about
How can you get objects from one location to a specific dropping point using a cable? Students utilize the Engineering Design Process and their learning of Newton's Laws of Motion, slope, mass and