Getting Loopy with Loops!
by Jessie McKinley
In this kindergarten computer science lesson, students explore algorithms through a playful "Looping Train Adventure," connecting everyday actions to the way computers follow instructions in a sequence. The lesson combines hands-on activities, reflective discussions, and creative illustrations to foster a foundational understanding of computer science concepts.
Lesson Grade Level
KindergartenLesson Plan Link/URL
https://docs.google.com/presentation/d/1uwwFgxLYYAfZZ4Z7HW6vHeff5QreGypKL6d90rh…Subject Area
Technology 3. Knowledge Constructor 5. Computational Thinker Engineering S5: Apply Technology to Engineering
Featured
Off
Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade
A lower elementary (Kindergarten through 4th grade) lesson plan to explore what the robot can and can not do, to program the robot to complete a task, and to collaboratively work as a team to complete
Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to