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Cardboard House

DIY Escape Room

3 votes with an average rating of 1.
Students (or teacher) create an escape room to align with any math (or science or any subject) standards. Can incorporate various technology (chromebooks, laser pointers, etc and students will need to use their engineering skills, as well as their content skills in order to design the escape room.

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Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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5 votes with an average rating of 1.
Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students