Day in the Life: An Ozobot Mars Rover
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of Mars Rovers and how, as robots, they follow the instructions in code of computer scientists that work at NASA. Then students will get an introduction to the Ozoblockly block coding language so that they are prepared to use it to control their Ozobot Mars Rover. The last several days of the experience are spent mapping out a path on a Mars map for their Ozobot to follow to complete a series of important tasks. Once they plan, draw, and measure this path, they will then translate it into code in Ozoblockly that will be loaded onto their Ozobot to physically complete the tasks on the map.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1SaImwLJdRHcXSfXl0bHu_q-9n4xyHeCM/edit?u…Subject Area
Science Earth and Space Science E2: Earth & the Universe Technology 4. Innovative Designer 5. Computational Thinker Engineering S1: Engineering & Global Society S2: Apply the Engineering Design Process S5: Apply Technology to Engineering Mathematics Measurement and Data (MD)Related Content
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials