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DNA

ASU's Monster Manual: Tinkercad Edition

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This lesson expands upon ASU's Ask a Biologist "Monster Manual" Activity to include CAD (Computer-Aided Design). Students learn about DNA and how we inherit traits through an analogy of decoding a monster's "DNA." Once students have discovered what their monster looks like through ASU's "Monster Maker" game, they then receive a tutorial on how to use Tinkercad so that they can create virtual 3D models of their monsters. This lesson would function well in both online and in-person learning formats.

Lesson Grade Level

4th Grade 5th Grade 6th Grade

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This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course