ASU's Monster Manual: Tinkercad Edition
by Hannah Evans
This lesson expands upon ASU's Ask a Biologist "Monster Manual" Activity to include CAD (Computer-Aided Design). Students learn about DNA and how we inherit traits through an analogy of decoding a monster's "DNA." Once students have discovered what their monster looks like through ASU's "Monster Maker" game, they then receive a tutorial on how to use Tinkercad so that they can create virtual 3D models of their monsters. This lesson would function well in both online and in-person learning formats.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/19qBjNLX7vOmes_FqTc07BZCu86SU-X1x/edit?u…Subject Area
Science Life Science L3: Genetics & Heredity Technology 1. Empowered Learner 4. Innovative Designer 6. Creative Communicator
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