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App Design: Part 2
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to modify visuals, create multiple screens, use a variety of layouts and views, add icons, and package apps for installation.
Links to helpful resources are included!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1AH7eb0eRE0ojqG9fucpQ-_EOQg-kKvbn/edit?u…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker 7. Global Collaborator Engineering S5: Apply Technology to Engineering MathematicsRelated Content
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In this engaging lesson, students will use Sphero robots and a Solar System map to learn intermediate level solar system geography. Students program the robots to move from one location on the map to
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Students will use their knowledge of Newton's Laws of Motion to design and build a "ski jump" for a Sphero Bolt. This activity can be used for Science, Social Studies, Engineering, and (possibly)