In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
In this lesson, students will listen to a story about how crayons are made. Students will then observe the effects of temperature on matter as they make "new" crayons. This is the 2nd lesson in a
In this lesson, students will listen to a story about how and why crayons were invented. They will then create a crayon tower and record data. This is the 1st lesson in a series of 2.
In this hands-on lesson, students work in groups as they will receive a variety of items; sketch and label each object, write their observations of the color, shape, texture and other unique
This lesson demonstrates how you can build a safe with a programmable code to keep your lunch money safe. This is an important technology lesson where the focus is not only on the coding and problem
This hands-on lesson shows how you can use LEGOs (Spike Prime kits) and coding to demonstrate how gravity works and what can be done to counter the gravitational pull.
In this exciting lesson plan, students in grades 4-6 will immerse themselves in the world of "Percy Jackson and the Lightning Thief" by Rick Riordan to apply their creativity to construct a model
In this STEAM lesson for grades K-2, students will explore iguana habitats and learn how animals adapt to different environments. Students will read the book "I Wanna Iguana" and use a nonfiction book
The purpose of this lesson is to explore with students the mining process and the potential impacts humans have on ecosystems and their populations. Once completed students should have a deeper