Students will dive into the world of three-dimensional structures, shapes, and basic engineering principles through this hands-on lesson using Magna Tiles.
Students will listen to the read-aloud, "The Most Magnificent Thing" by A. Spires and complete a STEM challenge. Students engineer a doghouse with moving parts, such as a working door, house roof and
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn
Students will investigate the properties of different types of matter and apply the concept of "P1: Matter" to design, model, and 3D print an object using a MakerBot 3D printer. Hands-On STEM Design
This epic road trip is an end-of-year project where students are given the opportunity to reflect on their learning and select 6 unique stops in Arizona that a tourist should visit. Students are led
In this multi-day lesson students will learn about prosthetics, design and build a model of a prosthetic limb, research prosthetics today and then have a Socratic Seminar to both share and debate
This four lesson unit helps students explore the steps involved in the initial building of a new school: selecting a site based on the boundary and size of the land and then explores light energy and
Student learn to code robots using VEXs free VEX VR code.
This lesson is meant to follow general explorations and lessons about light and sound. Students will use what they know about light to create devices to communicate with a classmate over a given
Create potential for masses or charges. Students get to create 3D models of these potential and gain a deeper qualitative representation of why masses or charge move towards lowest potential.
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
Students studying 18th century portraits and way of life for diverse people in the founding era will use AI photo generators to create portraits of themselves. They will use the generation of their
In this STEAM lesson plan students will engage in creative design using the Cricut. Students will be expected to design and build their own shoe design inspired by the Vans company. Through this
This lesson is a follow up of lesson 1 of 2. Students will extend the focus of their cause by creating a logo and swag to be presented at an "EXPO" held at your school.
This lesson can be applied to multiple content areas. Following a discussion about what a cause is and looking at examples, students will work in groups to create a name, mission statement, and vision
An investigation into the function and uses of solar panels in agriculture - Agrivoltaics. Exploring how to get the most efficient use of your solar panels for your gardens.
This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course
A Makerspace experience for the Holidays! Students are invited to launch their very own startup business just in time for the holidays! In your Makerspace group, invite students to brand, create a
In this lesson, students are introduced to the use of synthetic pigments (biomimicry) in things they use everyday to make art. Students use solvents to separate colors and study chromatography in
This lesson pairs STEM with the book -Percy Jackson and the Olympians: The Lightning Thief. Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods
Students will get the opportunity to engage in scientific research, studying sustainability and fuel options, while creating models to represent their knowledge.
Through guided lessons and research, students generate their own circuit review questions by creating a board game that requires designing and building several circuits.