Students will dive into the world of three-dimensional structures, shapes, and basic engineering principles through this hands-on lesson using Magna Tiles.
Students will create a community city by applying the concepts of area and perimeter using geometry shapes. This hands-on lesson incorporates the engineering design process and gives students an
Using The Wild Robot by Peter Brown as provocation, students will develop a project integrating math, science, engineering and ELA standards. Students will build a robot prototype and take it through
Students create a city and a plan for a route fro Thanksgiving parade with floats coded by robots. The students build the buildings along the parade route using area or addition/subtraction houses
Students will understand the basic concepts of magnets and magnetic interactions. Students will be able to apply their knowledge to create and solve simple design problems using Magna-Tiles. Students
Understand geometric concepts such as shapes, angles, and symmetry. Apply engineering and design principles to create structures using Magna-Tiles. Develop problem-solving and critical-thinking skills
A coding activity for the STEM teacher that has to participate in Literacy Night at school! This activity/lesson will introduce students to coding as a fundamental element of literacy and ties in well
Students will build a bridge out of toothpicks or craft sticks by using gum drops, marshmallows, and/or wood glue. The purpose is to have it stay upright between two chairs without breaking. Students
In this lesson, students will participate in a hands-on activity to learn about area and perimeter while also learning about structures and functions of plants by designing a garden space that
Using prior knowledge of vertices, angles and sides, students will explore the traits of six shapes, polygons and non-polygons, and correctly categorize shapes with corresponding traits.
This lesson helps kids have an understanding of how our eyes capture light. A camera captures pictures of objects using a similar way so in this experiment, kids will be making a camera using simple
This is the second part of a fun introduction to engineering. In this lesson, students will create a board game with recycled materials based on a story they have made.
This is the first part a fun beginning introduction to engineering. In this lesson, students will create a board game with recycled material based on a story they have made.
This challenge uses the story of The Three Billy Goats Gruff by Paul Galdone as an introduction. Geometric shapes are highlighted to discuss strength and how they apply to bridges in the real world
Students design a 3D bubble wand in Tinkercad and print on a 3D printer.
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
Engineers often create small-size models of a new product to test its design. This is especially true with airplanes. Model testing tells engineers how a design responds to different air conditions
This lesson is an introduction to CAD, possibly leading up to 3D printing. The idea is to be familiar with CAD and more specifically the TinkerCAD application.