This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn
This epic road trip is an end-of-year project where students are given the opportunity to reflect on their learning and select 6 unique stops in Arizona that a tourist should visit. Students are led
This lesson is a 6-14 day unit consisting of 30 minute lessons taking students through the introduction of energy flow from the sun through the food chain. The lessons culminate with students showing
This is the first of two lessons. The focus is to engage students in the hands-on activity of growing corn in water and study the germination process. Students will discuss and learn about the
This lesson is an introduction to the sun’s energy. It is mainly an opportunity for students to explore resources and their environment independently or with partners. This allows students to
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product
A Makerspace experience for the Holidays! (Part 2) Students are invited to launch their very own startup business just in time for the holidays! In your Makerspace group, invite students to brand
A Makerspace experience for the Holidays! Students are invited to launch their very own startup business just in time for the holidays! In your Makerspace group, invite students to brand, create a
This lesson introduces students to coding with Edison Robots and EdScratch. The coding skills that are required for this lesson are basic, and will help students complete Part 2 of this lesson "Animal
Students will research, design and build a treehouse using the engineering design process. They will practice budgeting by pretending to have $100 to spend by using a supply budget sheet. Students
This lesson is an introduction to Micro:bit. Students will learn parts of the device, as well as how to program and download a simple dice randomizer. Once the program is downloaded to the microbit
Students will be exploring the different structure and functions of both plants and animals. After some researching and hands on activities students will create a glider inspired by a bird of their
Students will use the Sphero Indi's to navigate across the table or floor using the colored tiles. Students will learn basic sequencing and pattern recognition based off the different colored pads
Through this project, students will explore the concept of the "robot brain" and its relation to AI. Understand the basics of circuits as a model for the functionality of a robot brain. Create a paper
Students will understand the basic concepts of magnets and magnetic interactions. Students will be able to apply their knowledge to create and solve simple design problems using Magna-Tiles. Students
Understand geometric concepts such as shapes, angles, and symmetry. Apply engineering and design principles to create structures using Magna-Tiles. Develop problem-solving and critical-thinking skills
Students will build a bridge out of toothpicks or craft sticks by using gum drops, marshmallows, and/or wood glue. The purpose is to have it stay upright between two chairs without breaking. Students
Using "The Yummy Alphabet Book" as a read aloud/ discussion starter, students will investigate the growth and taste of cilantro by growing it from seed to compare/contrast the function, size, and
Using the Binary alphabet, students will create secret messages that may be found on Valentine's candy hearts.
Students will learn about engineering design and redesign. Students will collaborate and communicate effectively with their peers to plan and design a boat structure. They will build a clay and paper
In this lesson, students will participate in a hands-on activity to learn about area and perimeter while also learning about structures and functions of plants by designing a garden space that
In the final part of A Light in the Dark (pt. 3 of 3), students create their solution to the problem based on their chosen theme. Students present their final solutions to be evaluated.