Engage 1st graders in hands-on exploration of simple machines! From classifying to building, this interactive lesson fosters STEM skills and real-world connections.
In this lesson, students will learn about and discuss the life cycle of a butterfly. They will then get 10 shapes total from the teacher (circles and squares). They will use their math skills to make
This lesson is called shape sculpture and the students will fashion a sculpture out of celluclay. Initially the students will create a 2D drawing of a cake design (or cupcake or doughnut depending on
Treehouse Design
Students will research, design and build a treehouse using the engineering design process. They will practice budgeting by pretending to have $100 to spend by using a supply budget sheet. Students
This lesson is an introduction to Micro:bit. Students will learn parts of the device, as well as how to program and download a simple dice randomizer. Once the program is downloaded to the microbit
Space Case Chapters 1-7
This is the 2nd set of 4 lesson plans that correlate with the novel "Space Case" by Stuart Gibbs. This is a literature-inspired project base learning opportunity. The lessons include straw rockets
This hands-on lesson, allows students to make observations and draw conclusions based on their own crystal growth experiments. It combines literacy and science to give the students the opportunity to
Students design getaway vehicles for the Grinch, applying STEM concepts. Math, creativity, and teamwork merge in this engaging lesson inspired by Dr. Seuss.
This lesson is designed to promote hands-on, project-based learning that connects various disciplines. It emphasizes the importance of real-world applications and encourages students to think
Students will learn about Newton's Third Law of Motion and practice this law by using the engineering design process to create a paper jet engine using a balloon.
This is the first of four lessons based on the novel Space Case by Stuart Gibbs. This lesson will help create equitable background knowledge for the literature-infused project-based learning project
Teach students about the unique and amazing structures of plants and animals in the Sonoran Desert. Students will learn about how specific structures help animals and plants survive the unique
Day 4 of a 4 day unit (with an optional day 5) on hydroponics, urban farming and vertical farming. Students will learn about hydroponics used on the International Space Station and vertical farming
Day 3 of a 4 day unit (with an optional day 5) on hydroponics, urban farming and vertical farming. Students will learn about hydroponics used on the International Space Station and vertical farming
Day 2 of a 4 day unit (with an optional day 5) on hydroponics, urban farming and vertical farming. Students will learn about hydroponics used on the International Space Station and vertical farming
Day 1 of a 4 day unit (with an optional day 5) on hydroponics, urban farming and vertical farming. Students will learn about hydroponics used on the International Space Station and vertical farming
Today, we will articulate the concept that a mineral is a naturally occurring solid with a distinctive crystal shape. Today, we will illustrate that rocks are composed of individual mineral pieces
Use the fun book, The 12 Sleighs of Christmas by Sherri Duskey Rinker to teach the Engineering Design Process during the holidays. Walk through the steps of the Engineering Design Process while
Coding a robot to solve a math problem has made math even more fun! In this lesson, students will work with a partner to write a code that will enable the robot of their choice to successfully solve
Students will create flying helicopter models to change the movement and motion by changing different variables. Changing the movement of an object requires a net force to act upon it. This lesson
This lesson is designed for students to conduct research in teams to create the best catapult that can launch a mini dog bone the farthest. Students use the engineering design process to create their
Using the engineering design process, students will identify a structural or spatial problem on their school campus and then plan, design, evaluate and redesign a structural and spatial solution while
This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.
Students will explore beginning coding thru binary coding and creating a name bracelet.
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