Grades:
Kindergarten, 1st Grade
In this lesson, students will play a small group coding game to retell the events in the read aloud, If You Take A Mouse To School, and then use the Engineering Design Process to plan, design, and
Grades:
6th Grade
Students are to design and build a truss-style bridge out of balsa wood before testing its strength.
Grades:
7th Grade
The purpose of this project is to provide students with a hands-on learning experience that combines the study of human body systems with engineering principles. By investigating the interaction
Grades:
Kindergarten, 1st Grade
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow
Grades:
3rd Grade
In this lesson, students will create a plant maze to observe and demonstrate how plants react to the stimulus of light (phototropism). This hands-on activity will help students understand how plants
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This is the third lesson in a series of four lessons on building a robotic rover with the BBC micro:bit. In this lesson, students will design, model, and 3D print a chassis for a micro:bit rover.
Grades:
5th Grade
Students will be able to identify the planets in our solar system, describe the difference between rotation and revolution, and engineer a three dimensional model of our solar system.
Grades:
3rd Grade
In this lesson, students will learn about the basic principles of light reflection and how periscopes work. They will then apply this knowledge by designing and constructing their own simple
Grades:
8th Grade
Using geometric transformations students will create a logo, and rotate, translate, dilate or reflect it to make new art/logos/designs.