A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This lesson uses a PhET Simulation to allow students to collect data on the orbits of planets around our Sun, then summarize and share their results. It is designed for students in Grades 9-12.
This is a multi-day engineering design project. I use this for 2 weeks, a total of ten 50-minute periods. Students will research and design a dog house, creating a 3D model in a web-based computer
Students will explore beginning coding thru binary coding and creating a name bracelet.
This lesson is the beginning stages of planning for a greenhouse. Students work to gather data and information about possible locations for the greenhouse by using their perimeter skills.
This lesson gives students a real world opportunity to explore area and the distributive property by designing a dream room. Students are given the total square footage and instructions to design the
This lesson is designed around competition. Competition is a driving force behind natural selection. If something can survive to reproduce, the traits are passed on. Students will be completing
In this lesson students will use their climate zone and plant information to create a model of a garden. They will use a variety of charts and graphs to determine what plants will grow best given the
Students will use the Sphero bots to collect and graph data to make a prediction.
Part one of a four part project exploring the movement of the brain upon impact in everyday activities. This lesson uses Pocketlab Voyager sensors to analyze brain movement in high impact activities
This is the first of 4 lessons where students will propose and configure a school garden using criteria given by the principal. Students will work in groups of 3 to determine configurations. They will
Students will be using simple equipment to demonstrate the 3 laws of motion. They will be incorporating technology, math, and the scientific method to demonstrate what they know.
Volcanoes: Studying Viscosity of Lava & Magma and how it relates to The San Francisco Volcanic Field
This lesson allows students to explore why volcanoes are shaped differently and why they erupt differently. Students will investigate viscosity, silica content of igneous rock samples, and perform
The students construct and interpret an HR Diagram to better understand the significance and usefulness of the diagram.
Involving themes of biology, ecology, and conservation, this engineering lesson introduces students to the behavior of immersed bodies within the realm of fluid mechanics. Utilizing the phenomena of
This is a high-school level hands-on project that allows students to build their own working sundial, make predictions and assess their accuracy. This lesson ties in with the study of Kepler's Laws.
This lesson teaches students how and why it rains. They will have student-to-student interactions and hands-on learning opportunities. They will also be practicing their counting skills during the
This is a hands-on activity where students can visualize, using Skittles as atoms, the concept of balancing chemical reactions. Many students get thrown off by the fact that products often look, smell
The lesson targets high school students. It aims to impart a solid understanding of genetics and probability through hands-on activities featuring Wisconsin Fast Plants. Covering an introduction to
In this lesson plan, students will be able to build a simple electric motor and study how simple changes affect the motor's rotation. They will learn how energy comes in many forms, and how electric
In this lesson plan, students will be able to investigate battery cells as they construct their own simple batteries: They will know that batteries are a common store of energy for many devices that
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
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Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will