Students will investigate the basics of a circuit by arranging the materials to make a lightbulb light up A digital product demonstrating student learning completes the lesson.
Have you ever wondered what the real reason was as to why Galaga was such a popular arcade game? Look no further this lesson has you covered. Students will create their very own modern version of
This lesson will help students learn how to code on micro:bits and create on this mini coding board. Students do not need the physical micro:bit to complete this lesson. On the website, there is a
This lesson is a follow up of lesson 1 of 2. Students will extend the focus of their cause by creating a logo and swag to be presented at an "EXPO" held at your school.
This lesson can be applied to multiple content areas. Following a discussion about what a cause is and looking at examples, students will work in groups to create a name, mission statement, and vision
After listening to Edwina The Dinosaur Who Didn't Know She Was Extinct, students will explain how Reginald Von Hoobie Doobie reacts to events in the story by creating a Behavior-Over-Time Graph and
After listening to Knuffle Bunny, students retell the story by coding a path on a map for Ozobot to follow.
Students learn about abstract art and engineering design techniques. Students put them to use by creating a cardboard abstract likeness of themselves. They also use video to record their presentation
In this lesson students will learn about the Makey Makey. They will create conductive touch points, record voice in scratch, and connect Makey to create an interactive poster. This can be used for any
This multi-day activity is designed for an introductory 4th grade STEM after school club. It can be easily modified for whole classes and for lower and upper grade levels. The activity has students
Students design and engineer a paper backpack to hold all the supplies swallowed by the well-loved old lady in "There Was An Old Lady Who Swallowed Some Books". They follow the engineering design
After completing a unit on weather, students will be challenged to research, design, construct and attach a snow plow to their Edison robot. Then they will create a scratch code that will navigate
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
In this lesson plan, students will be able to build a simple electric motor and study how simple changes affect the motor's rotation. They will learn how energy comes in many forms, and how electric
In this lesson plan, students will be able to investigate battery cells as they construct their own simple batteries: They will know that batteries are a common store of energy for many devices that
In this lesson, students will learn about Wilson Bentley, the "farmer scientist" who pioneered photomicrography to photograph snowflakes and share them with the world. Students will then design and
This lesson teaches students what coding actually is and how it enables us to program robots to do specific tasks. Using a simulated coding activity, students will begin to understand how coding works
This lesson is an introduction to the Edison Robots and how they work with barcodes for coding. This lesson will give students the opportunity to become familar with the parts of the Edison as well as
Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar
Students will read the story "If I Built a House" and then record their elements of the story on index cards. Next they will design and build a House of Cards using index cards.
This interactive 4th-grade lesson plan focuses on erosion and weathering, key concepts in understanding Earth's geology. In "Dynamic Earth," students use an interactive simulation to explore how