This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. The bootcamp lesson is designed to help everyone
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar
Students will use the projects from lessons 2 and 3 to analyze the data of the electric cars they made. They will identify the variables in their cars and plan improvements to their designs.
This lesson uses the knowledge of circuits (lessons 1 and 2) to make a battery-powered car. We used a tutorial from Tinkercad and designed our own body of a car. Then, I printed their cars. They
This lesson shows how to make an electric car using a small motor and battery. Students created a car, attached a battery and on/off switch, and collected data. The data collection sheet is included
This lesson is an introduction to circuits. It teaches about what is a circuit and then applies what they learned in a variety of ways through centers. Then, they will apply what they learned about
Students will create a Google slideshow presentation to document their progress through the engineering design process, which includes: researching the science of sound, then creating an instrument
Students will have fun building and testing with KidSpark observing and calculating forces such as load and effort.
Students will use geometric reasoning and the engineering design process to construct solar ovens while learning about renewable energy.
Students are learning to construct a tetrahedron kite using basic materials, understand geometric concepts related to the tetrahedron shape, and learn about basic principles of aerodynamics.
Students are expected to design the interior of a tiny house for a client who wants to maximize their small space but not skimp on style and functionality.
This lesson is an activity to show how projectile motion and many other motions in nature fallow a parabolic curve. Students will manipulate that knowledge and analyze data using small play tanks to
This is lesson 4 of a 4 lesson unit. Students will apply the engineering design process with a problem scenario focusing on thermal energy efficiency in a home. The unit incorporates collecting
This is lesson 3 of a 4 lesson unit. Students will apply the engineering design process with a problem scenario focusing on thermal energy efficiency in a home. The unit incorporates collecting
This is lesson 2 of a 4 lesson unit. Students will apply the engineering design process with a problem scenario focusing on thermal energy efficiency in a home. The unit incorporates collecting
This is lesson one of a 4 lesson unit. Students will apply the engineering design process with a problem scenario focusing on thermal energy efficiency in a home. The unit incorporates collecting
Students learn about kinetic and potential energy using cardboard cars and catapults, including the science and math concepts behind them, as they prepare for the associated activity in which they
I use this egg drop/crash lesson as an introduction to Energy and Energy Transfer in physics. Students understand basic kinematics, but I generally conduct this lesson before projectile motion, but it
Students will research what techniques engineers use to help a building withstand an earthquake and implement two researched strategies into a cardboard structure that will survive a medium sized
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will engineer a SMART home gadget that can be implemented in to the SMART homes of the future.
Students will use the engineering design process to complete 3 challenges. Each challenge gathers data and collects their engineering changes necessary to complete the challenge.
Students learn about atomic theory and the scientists that theorized new atomic models from experiments they conducted. Students then create a 3D model for each advancement in the theory timeline
Making a wave machine to learn about the parts of the wave. This is the foundational learning piece before heading into the seismic building challenge.