In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
Students work together to measure the lengths and angles of a maze in order to create a scale drawing of it. They then use EdScratch to program their Edison robots to navigate the maze.
Students will create an interactive soundboard (assistive technology) to support students in lower grade levels with skills such as math, reading, or language. They will use Makey Makey to support the
This is a four day lesson where students work in groups to design a fixture using LEGO bricks that holds a marker in an upright position while attached to their Edison Robots. Students code the robot
This lesson introduces students to coding with Edison Robots and EdScratch. The coding skills that are required for this lesson are basic, and will help students complete Part 2 of this lesson "Animal
In this geometry/coding lesson, students embark on an exciting journey with Elsa and Anna from Frozen using Code.org. The lesson introduces fundamental coding concepts through interactive puzzles and
This lesson is an introduction to Micro:bit. Students will learn parts of the device, as well as how to program and download a simple dice randomizer. Once the program is downloaded to the microbit
In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.